We are big advocates of FOSS (Free Open Source Software) but we would be kidding ourselves if we thought that merging the functionality of CAD with the world of mesh modeling is going to be an easy and a free challenge to take on. In the future, we are looking to take things out from the 2D space and into the 3rd dimension by adding features like sketch to sketch referencing, mesh face parametric referencing, 3-dimensional constraints and perhaps take things even a step further by exploring assemblies and if anything can be further improved with the NURBS workflow in blender. This includes a robust core toolset for sketching with a comfortable sketching workflow and a bug-free experience. It is still very early days for CAD Sketcher and we are looking to nail down the basics first, for release 1.0.0. These Sketches are then converted into beziers or mesh which stay editable through a fully non-destructive workflow i.e, Geometry nodes and modifiers. This all begins with CAD Sketcher, which we hope will be the cornerstone for many other CAD-like functionalities and addons to come to the world of blender.ĬAD Sketcher is a constraint-based sketcher addon first developed by hlorus for Blender that allows you to create precise 2d shapes by defining CAD geometric constraints like tangents, dimension, angles, equal and more. We just want to bring CAD-like functionality to the world of mesh modeling. We are not looking to replace CAD programs. At the core of it all, CAD Sketcher believes in facilitating precision modeling within blender.
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